using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using UnityEngine; public class StepState_10001 : ScoreBase { public override void Init() { base.Init(); List tmps = new List(); for (int i = 0; i < NetManager.Instance.examContentJson.Count; i++) { ScoreSubjectStep step = new ScoreSubjectStep((i + 1), NetManager.Instance.examContentJson[i].defaultScore); step.subProcessName = NetManager.Instance.examContentJson[i].stepName; step.tips = NetManager.Instance.examContentJson[i].testPoint; tmps.Add(step); } steps = new Dictionary(); tmps.ForEach(a => { steps.Add(a.subProcessId, a); }); } public override void LoadSceneBufferList(string sceneInfo) { } public override string SaveSceneBufferList() { return ""; } }