using SK.Framework; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Launch : MonoBehaviour { public Variables Variables; public Transform obj1; public TaskExample_Bool taskExample; private void Awake() { Variables.Set("Obj2", obj1); } // Start is called before the first frame update void Start() { UIView.Load(ViewLevel.TOP); //UIView.Get(); //UIView.Show(); //UIView.Hide(); //UIView.Unload(); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.R)) { Debug.Log("Ěř˛˝"); taskExample._expectStepIndex = 1; TaskManager.Instance.JumpToStepById(2); } } }