EnergyEfficiencyManagement/Assets/Scripts/Test/AudioTest.cs

17 lines
269 B
C#

using SK.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioTest : MonoBehaviour
{
[SerializeField] private AudioClip combat;
private void Start()
{
Audio.BGM.Play(combat);
}
}