40 lines
873 B
C#
40 lines
873 B
C#
using SK.Framework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Launch : MonoBehaviour
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{
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public Variables Variables;
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public Transform obj1;
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public TaskExample_Bool taskExample;
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private void Awake()
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{
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Variables.Set<Transform>("Obj2", obj1);
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}
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// Start is called before the first frame update
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void Start()
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{
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UIView.Load<HomeView>(ViewLevel.TOP);
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//UIView.Get<HomeView>();
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//UIView.Show<HomeView>();
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//UIView.Hide<HomeView>();
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//UIView.Unload<HomeView>();
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.R))
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{
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Debug.Log("Ìø²½");
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taskExample._expectStepIndex = 1;
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TaskManager.Instance.JumpToStepById(2);
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}
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}
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}
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