EnergyEfficiencyManagement/Assets/ZCalendar/LoopScrollRect-master/Editor/LoopScrollRectInspector.cs

58 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
[CustomEditor(typeof(LoopScrollRect), true)]
public class LoopScrollRectInspector : Editor
{
int index = 0;
float speed = 1000, time = 1;
public override void OnInspectorGUI ()
{
base.OnInspectorGUI();
EditorGUILayout.Space();
LoopScrollRect scroll = (LoopScrollRect)target;
GUI.enabled = Application.isPlaying;
EditorGUILayout.BeginHorizontal();
if(GUILayout.Button("Clear"))
{
scroll.ClearCells();
}
if (GUILayout.Button("Refresh"))
{
scroll.RefreshCells();
}
if(GUILayout.Button("Refill"))
{
scroll.RefillCells();
}
if(GUILayout.Button("RefillFromEnd"))
{
scroll.RefillCellsFromEnd();
}
EditorGUILayout.EndHorizontal();
EditorGUIUtility.labelWidth = 45;
float w = (EditorGUIUtility.currentViewWidth - 100) / 2;
index = EditorGUILayout.IntField("Index", index, GUILayout.Width(w));
EditorGUILayout.BeginHorizontal();
EditorGUIUtility.labelWidth = 60;
speed = EditorGUILayout.FloatField(" Speed", speed, GUILayout.Width(w+15));
if(GUILayout.Button("Scroll With Speed", GUILayout.Width(130)))
{
scroll.ScrollToCell(index, speed);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUIUtility.labelWidth = 60;
time = EditorGUILayout.FloatField(" Time", time, GUILayout.Width(w+15));
if(GUILayout.Button("Scroll Within Time", GUILayout.Width(130)))
{
scroll.ScrollToCellWithinTime(index, time);
}
EditorGUILayout.EndHorizontal();
}
}