EnergyEfficiencyManagement/Assets/ZCalendar/LoopScrollRect-master/Samples/Demo/Scripts/SizeHelper2.cs

29 lines
785 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SizeHelper2 : MonoBehaviour, LoopScrollSizeHelper
{
// Start is called before the first frame update
void Start()
{
var ls = GetComponent<LoopScrollRect>();
ls.sizeHelper = this;
}
public Vector2 GetItemsSize(int itemsCount)
{
if (itemsCount <= 0) return new Vector2();
int count = ScrollIndexCallback2.randomWidths.Length;
Vector2 sum = new Vector2();
for (int i = 0; i < count; i++)
{
if (itemsCount <= i) break;
int t = (itemsCount - 1 - i) / count + 1;
sum.x += t * ScrollIndexCallback2.randomWidths[i];
}
return sum;
}
}