EnergyEfficiencyManagement/Assets/ZCalendar/LoopScrollRect-master/Samples/Demo/Scripts/ScrollIndexCallback2.cs

21 lines
523 B
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class ScrollIndexCallback2 : MonoBehaviour
{
public Text text;
public LayoutElement element;
public static float[] randomWidths = new float[3] { 100, 150, 50 };
void ScrollCellIndex(int idx)
{
string name = "Cell " + idx.ToString();
if (text != null)
{
text.text = name;
}
element.preferredWidth = randomWidths[Mathf.Abs(idx) % 3];
gameObject.name = name;
}
}