EnergyEfficiencyManagement/Assets/ZCalendar/LoopScrollRect-master/Samples/Demo/Scripts/UI_ControlScene.cs

25 lines
557 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace Demo
{
public class UI_ControlScene : MonoBehaviour
{
public Button m_ButtonFPS;
public InputField m_InputField_FPS;
private void Awake()
{
m_ButtonFPS.onClick.AddListener(OnButtonFPSClick);
}
private void OnButtonFPSClick()
{
int FPS = 0;
int.TryParse(m_InputField_FPS.text, out FPS);
int TargetCount = Mathf.Max(1, FPS);
Application.targetFrameRate = FPS;
}
}
}