1210 10.36 szz提交
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|
@ -67,7 +67,7 @@ public class Control3DModelBt : MonoBehaviour
|
||||||
highlightEffect.outlineWidth = .1f;
|
highlightEffect.outlineWidth = .1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
startRot = transform.localRotation;
|
startRot=transform.localRotation;
|
||||||
|
|
||||||
}
|
}
|
||||||
void Start()
|
void Start()
|
||||||
|
|
@ -118,14 +118,7 @@ public class Control3DModelBt : MonoBehaviour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!ModelBt.transform.parent.name.Contains("181"))
|
ModelBt.DOLocalRotateQuaternion(Quaternion.Euler(35, 0, 0), .5f);
|
||||||
{
|
|
||||||
ModelBt.DOLocalRotateQuaternion(Quaternion.Euler(35, 0, 0), .5f);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ModelBt.DOLocalRotateQuaternion(Quaternion.Euler(0, 0, 0), .5f);
|
|
||||||
}
|
|
||||||
transform.GetComponent<Collider>().enabled = false;
|
transform.GetComponent<Collider>().enabled = false;
|
||||||
if (ModelLight != null)
|
if (ModelLight != null)
|
||||||
{
|
{
|
||||||
|
|
@ -160,10 +153,10 @@ public class Control3DModelBt : MonoBehaviour
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BtType.ÆÕͨ°´Å¥:
|
case BtType.ÆÕͨ°´Å¥:
|
||||||
float yPos = ModelBt.localPosition.y;
|
float yPos= ModelBt.localPosition.y;
|
||||||
if (isInit == false)
|
if (isInit == false)
|
||||||
{
|
{
|
||||||
// ModelBt.DOLocalMoveY(yPos+0.004f, .1f);
|
// ModelBt.DOLocalMoveY(yPos+0.004f, .1f);
|
||||||
if (ModelLight != null)
|
if (ModelLight != null)
|
||||||
{
|
{
|
||||||
ModelLight.material.EnableKeyword("_EMISSION");
|
ModelLight.material.EnableKeyword("_EMISSION");
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,10 @@ using NPOI.XSSF.UserModel;
|
||||||
using NPOI.HSSF.UserModel;
|
using NPOI.HSSF.UserModel;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
public class ReadExlAndSetValue : MonoBehaviour
|
public class ReadExlAndSetValue : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
@ -15,11 +19,11 @@ public class ReadExlAndSetValue : MonoBehaviour
|
||||||
public string keyName;
|
public string keyName;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
//System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);
|
//System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);
|
||||||
|
// 手动注册编码提供程序
|
||||||
|
|
||||||
FillFromExcel();
|
FillFromExcel();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -61,7 +61,7 @@ public class MyTest : MonoBehaviour
|
||||||
backScale.onClick.AddListener(() => {
|
backScale.onClick.AddListener(() => {
|
||||||
|
|
||||||
camera_122.transform.localPosition = cameraLocalPos;
|
camera_122.transform.localPosition = cameraLocalPos;
|
||||||
|
canvas_122.GetComponent<CanvasScaler>().scaleFactor = 1.55f;
|
||||||
if (upPage != null)
|
if (upPage != null)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
@ -73,7 +73,7 @@ public class MyTest : MonoBehaviour
|
||||||
}
|
}
|
||||||
if (downPage != null)
|
if (downPage != null)
|
||||||
{
|
{
|
||||||
canvas_122.GetComponent<CanvasScaler>().scaleFactor = 1.55f;
|
|
||||||
canvas_122.transform.GetChild(0).GetComponent<RectTransform>().anchoredPosition = obj1pos;
|
canvas_122.transform.GetChild(0).GetComponent<RectTransform>().anchoredPosition = obj1pos;
|
||||||
downPage.SetActive(true);
|
downPage.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
@ -86,11 +86,12 @@ public class MyTest : MonoBehaviour
|
||||||
|
|
||||||
downScale.onClick.AddListener(() => {
|
downScale.onClick.AddListener(() => {
|
||||||
|
|
||||||
camera_122.transform.localPosition = new Vector3(-0.001f, -0.245f, 0.608f);
|
//camera_122.transform.localPosition = new Vector3(-0.001f, -0.245f, 0.608f);
|
||||||
|
camera_122.transform.localPosition = new Vector3(-0.005f, -0.242f, 0.59f);
|
||||||
if (downPage != null)
|
if (downPage != null)
|
||||||
{
|
{
|
||||||
canvas_122.GetComponent<CanvasScaler>().scaleFactor = 2.9f;
|
canvas_122.GetComponent<CanvasScaler>().scaleFactor = 2.9f;
|
||||||
canvas_122.transform.GetChild(0).GetComponent<RectTransform>().anchoredPosition = new Vector3(113, 270f, 0);
|
canvas_122.transform.GetChild(0).GetComponent<RectTransform>().anchoredPosition = new Vector3(111, 270f, 0);
|
||||||
|
|
||||||
downPage.SetActive(true);
|
downPage.SetActive(true);
|
||||||
|
|
||||||
|
|
@ -104,7 +105,7 @@ public class MyTest : MonoBehaviour
|
||||||
|
|
||||||
upScale.onClick.AddListener(() => {
|
upScale.onClick.AddListener(() => {
|
||||||
|
|
||||||
camera_122.transform.localPosition = new Vector3(-0.001f, 0.103f, 0.599f);
|
camera_122.transform.localPosition = new Vector3(-0.0059f, 0.103f, 0.59f);
|
||||||
|
|
||||||
if (upPage != null )
|
if (upPage != null )
|
||||||
{
|
{
|
||||||
|
|
@ -112,7 +113,7 @@ public class MyTest : MonoBehaviour
|
||||||
upPage.SetActive(true);
|
upPage.SetActive(true);
|
||||||
|
|
||||||
upPage.GetComponent<RectTransform>().localScale = Vector3.one;
|
upPage.GetComponent<RectTransform>().localScale = Vector3.one;
|
||||||
upPage.GetComponent<RectTransform>().anchoredPosition = new Vector3(-33, 267f, 0);
|
upPage.GetComponent<RectTransform>().anchoredPosition = new Vector3(-45, 267f, 0);
|
||||||
|
|
||||||
}
|
}
|
||||||
if(downPage!=null)
|
if(downPage!=null)
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@ public class Shoot122Manager : MonoBehaviour
|
||||||
public GameObject rawImage_122;
|
public GameObject rawImage_122;
|
||||||
public GameObject penguan;
|
public GameObject penguan;
|
||||||
public List<string> chooseShoot=new List<string>();
|
public List<string> chooseShoot=new List<string>();
|
||||||
|
public Dictionary<string,int> choosedValue=new Dictionary<string,int>();
|
||||||
public Control3DModelBt ±£ÏÕ;
|
public Control3DModelBt ±£ÏÕ;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
|
@ -22,6 +23,34 @@ public class Shoot122Manager : MonoBehaviour
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
|
|
||||||
|
public void AddOrUpdate(string key, int value)
|
||||||
|
{
|
||||||
|
if (choosedValue.ContainsKey(key))
|
||||||
|
{
|
||||||
|
// 键已存在,更新值
|
||||||
|
choosedValue[key] = value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 键不存在,添加新元素
|
||||||
|
choosedValue.Add(key, value);
|
||||||
|
}
|
||||||
|
if (GameObject.FindObjectOfType<PaoZhangMainPage>() != null)
|
||||||
|
{
|
||||||
|
FindObjectOfType<PaoZhangMainPage>().SetOneState(int.Parse(key), value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RemoveByKey(string key)
|
||||||
|
{
|
||||||
|
if (choosedValue.ContainsKey(key))
|
||||||
|
{
|
||||||
|
choosedValue.Remove(key);
|
||||||
|
return true; // 删除成功
|
||||||
|
}
|
||||||
|
return false; // key不存在,删除失败
|
||||||
|
}
|
||||||
|
|
||||||
public void Jifa()
|
public void Jifa()
|
||||||
{
|
{
|
||||||
if (isShoot|| !±£ÏÕ.isInit)
|
if (isShoot|| !±£ÏÕ.isInit)
|
||||||
|
|
@ -30,6 +59,10 @@ public class Shoot122Manager : MonoBehaviour
|
||||||
isShoot =true;
|
isShoot =true;
|
||||||
animation_122.Play();
|
animation_122.Play();
|
||||||
penguan.SetActive(true);
|
penguan.SetActive(true);
|
||||||
|
for (int i = 0; i < chooseShoot.Count; i++)
|
||||||
|
{
|
||||||
|
AddOrUpdate(chooseShoot[i].ToString(), 3);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -61,15 +61,35 @@ public class DanYaoZhunBeiPage : UIPageBtnEventBase
|
||||||
{
|
{
|
||||||
if (弹序.text == "")
|
if (弹序.text == "")
|
||||||
return;
|
return;
|
||||||
List<int> results = ParseNumbers(µ¯Ðò.text);
|
|
||||||
for (int i = 0; i < results.Count; i++)
|
|
||||||
{
|
|
||||||
if (!chooseList.Contains(results[i].ToString()))
|
|
||||||
{
|
|
||||||
|
|
||||||
chooseList.Add(results[i].ToString());
|
if (弹序.text.Contains(".")) //有点就是单个选
|
||||||
Shoot122Manager.Instance.chooseShoot.Add(results[i].ToString());
|
{
|
||||||
FindPointAndShowState(results[i].ToString(), 1);
|
List<int> results = ParseNumbers(弹序.text);
|
||||||
|
for (int i = 0; i < results.Count; i++)
|
||||||
|
{
|
||||||
|
if (!chooseList.Contains(results[i].ToString()))
|
||||||
|
{
|
||||||
|
|
||||||
|
chooseList.Add(results[i].ToString());
|
||||||
|
Shoot122Manager.Instance.chooseShoot.Add(results[i].ToString());
|
||||||
|
Shoot122Manager.Instance.AddOrUpdate(results[i].ToString(), 1);
|
||||||
|
FindPointAndShowState(results[i].ToString(), 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //没有就是一次选多个
|
||||||
|
{
|
||||||
|
int allCount = int.Parse(弹序.text);
|
||||||
|
for (int i = 1; i <= allCount; i++)
|
||||||
|
{
|
||||||
|
if (!chooseList.Contains(i.ToString()))
|
||||||
|
{
|
||||||
|
|
||||||
|
chooseList.Add(i.ToString());
|
||||||
|
Shoot122Manager.Instance.chooseShoot.Add(i.ToString());
|
||||||
|
Shoot122Manager.Instance.AddOrUpdate(i.ToString(), 1);
|
||||||
|
FindPointAndShowState(i.ToString(), 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -156,6 +176,7 @@ public class DanYaoZhunBeiPage : UIPageBtnEventBase
|
||||||
ResetPointsState();
|
ResetPointsState();
|
||||||
chooseList.Clear();
|
chooseList.Clear();
|
||||||
Shoot122Manager.Instance.chooseShoot.Clear();
|
Shoot122Manager.Instance.chooseShoot.Clear();
|
||||||
|
Shoot122Manager.Instance.choosedValue.Clear();
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -187,7 +208,7 @@ public class DanYaoZhunBeiPage : UIPageBtnEventBase
|
||||||
manager122.Show122DwonMsg("装弹检测完毕!");
|
manager122.Show122DwonMsg("装弹检测完毕!");
|
||||||
|
|
||||||
//默认全部都有弹
|
//默认全部都有弹
|
||||||
for (int i = 1; i < 40; i++)
|
for (int i = 1; i < 41; i++)
|
||||||
{
|
{
|
||||||
FindPointAndShowState(i.ToString(), 0);
|
FindPointAndShowState(i.ToString(), 0);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -101,14 +101,14 @@ public class GuanDaoXunBeiPage : UIPageBtnEventBase
|
||||||
.Until(()=>!choosePage.activeInHierarchy) //等待界面关闭
|
.Until(()=>!choosePage.activeInHierarchy) //等待界面关闭
|
||||||
.Events(() => {
|
.Events(() => {
|
||||||
//开始读秒,N个时间以后显示坐标
|
//开始读秒,N个时间以后显示坐标
|
||||||
AnimateNumber(¹ßµ¼Ñ°±±¶ÁÃëText, 0, 20, 5);
|
AnimateNumber(¹ßµ¼Ñ°±±¶ÁÃëText, 0, 288, 20);
|
||||||
})
|
})
|
||||||
.Delay(5f)
|
.Delay(5f)
|
||||||
.Events(() => {
|
.Events(() => {
|
||||||
//结束后显示结果
|
//结束后显示结果
|
||||||
±±Ïò½ÇText.text = "256";
|
±±Ïò½ÇText.gameObject.SetActive(true);
|
||||||
×ÝÇã½ÇText.text = "256";
|
×ÝÇã½ÇText.gameObject.SetActive(true);
|
||||||
ºáÏò½ÇText.text = "256";
|
ºáÏò½ÇText.gameObject.SetActive(true);
|
||||||
//北斗结束
|
//北斗结束
|
||||||
})
|
})
|
||||||
.Begin();
|
.Begin();
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,17 @@ public class PaoZhangMainPage : UIPageBtnEventBase
|
||||||
{
|
{
|
||||||
public List<GameObject> pages=new List<GameObject>();
|
public List<GameObject> pages=new List<GameObject>();
|
||||||
|
|
||||||
|
public Transform selectionsPar;
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
for (int i = 0; i <= 40; i++)
|
||||||
|
{
|
||||||
|
SetOneState(i, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
public override void OnF1Click()
|
public override void OnF1Click()
|
||||||
{
|
{
|
||||||
base.OnF1Click();
|
base.OnF1Click();
|
||||||
|
|
@ -14,6 +24,133 @@ public class PaoZhangMainPage : UIPageBtnEventBase
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (Shoot122Manager.Instance.isShoot)//打完就清空
|
||||||
|
{
|
||||||
|
ShootAll();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (Shoot122Manager.Instance.choosedValue.Count != 0)
|
||||||
|
{
|
||||||
|
//每次打开更新一下弹孔状态
|
||||||
|
foreach (KeyValuePair<string, int> kvp in Shoot122Manager.Instance.choosedValue)
|
||||||
|
{
|
||||||
|
int key = int.Parse(kvp.Key);
|
||||||
|
int value = kvp.Value;
|
||||||
|
SetOneState(key, value);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowSelectIcon(int index)
|
||||||
|
{
|
||||||
|
if (Shoot122Manager.Instance.isShoot == false)
|
||||||
|
{
|
||||||
|
if (Shoot122Manager.Instance.chooseShoot.Count == 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < selectionsPar.childCount; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
selectionsPar.GetChild(i).GetChild(j).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
selectionsPar.GetChild(i).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 设置某个弹孔的状态
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="index"></param>
|
||||||
|
/// <param name="state">3空直接关闭 0有弹 1选中 2留膛</param>
|
||||||
|
public void SetOneState(int index, int state)
|
||||||
|
{
|
||||||
|
string itemName = index.ToString();
|
||||||
|
if (state == 3)
|
||||||
|
{
|
||||||
|
selectionsPar.Find(itemName).gameObject.SetActive(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < selectionsPar.childCount; i++)
|
||||||
|
{
|
||||||
|
if (selectionsPar.GetChild(i).name == itemName)
|
||||||
|
{
|
||||||
|
Transform item = selectionsPar.GetChild(i);
|
||||||
|
item.gameObject.SetActive(true);
|
||||||
|
for (int j = 0; j < item.childCount-1; j++)
|
||||||
|
{
|
||||||
|
item.GetChild(j).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
item.GetChild(state).gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//switch (state)
|
||||||
|
//{
|
||||||
|
// case 0:
|
||||||
|
|
||||||
|
// break;
|
||||||
|
// case 1:
|
||||||
|
// break;
|
||||||
|
// case 2:
|
||||||
|
// break;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有弹都打空
|
||||||
|
/// </summary>
|
||||||
|
void ShootAll()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < selectionsPar.childCount; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
|
selectionsPar.GetChild(i).GetChild(j).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
selectionsPar.GetChild(i).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//void FindPointAndShowState(string pointName, int state)
|
||||||
|
//{
|
||||||
|
// for (int i = 0; i < pointLayout.childCount; i++)
|
||||||
|
// {
|
||||||
|
// if (pointName == pointLayout.GetChild(i).name)
|
||||||
|
// {
|
||||||
|
// if (state != 3)
|
||||||
|
// {
|
||||||
|
// for (int j = 0; j < pointLayout.GetChild(i).childCount; j++)
|
||||||
|
// {
|
||||||
|
// pointLayout.GetChild(i).GetChild(j).gameObject.SetActive(false);
|
||||||
|
// }
|
||||||
|
// pointLayout.GetChild(i).GetChild(state).gameObject.SetActive(true);
|
||||||
|
// pointLayout.GetChild(i).gameObject.SetActive(true);
|
||||||
|
// Debug.Log(pointLayout.GetChild(i).GetChild(state).gameObject);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// for (int j = 0; j < pointLayout.GetChild(i).childCount; j++)
|
||||||
|
// {
|
||||||
|
// pointLayout.GetChild(i).GetChild(j).gameObject.SetActive(false);
|
||||||
|
// }
|
||||||
|
// pointLayout.GetChild(i).gameObject.SetActive(false);
|
||||||
|
// }
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
public override void OnF2Click() {
|
public override void OnF2Click() {
|
||||||
|
|
||||||
base.OnF2Click();
|
base.OnF2Click();
|
||||||
|
|
|
||||||
|
|
@ -11,10 +11,16 @@ public class JiShuZhenDiPage : UIPageBtnEventBase
|
||||||
|
|
||||||
public CustomTMPDropdown 定位方式;
|
public CustomTMPDropdown 定位方式;
|
||||||
public TextMeshProUGUI 定位方式text;
|
public TextMeshProUGUI 定位方式text;
|
||||||
|
public CustomTMPDropdown 获取方式;
|
||||||
|
public Transform 读取方式tips;
|
||||||
|
public GameObject xunbeiBtn;
|
||||||
|
public TextMeshProUGUI xunbeiTip;
|
||||||
|
public GameObject daohangMsg;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
定位方式.onValueChanged.AddListener(OnDropChange);
|
定位方式.onValueChanged.AddListener(OnDropChange);
|
||||||
|
获取方式.onValueChanged.AddListener(OnReadChange);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDropChange(int index)
|
public void OnDropChange(int index)
|
||||||
|
|
@ -22,6 +28,21 @@ public class JiShuZhenDiPage : UIPageBtnEventBase
|
||||||
定位方式text.text= 定位方式.options[index].text;
|
定位方式text.text= 定位方式.options[index].text;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnReadChange(int value)
|
||||||
|
{
|
||||||
|
ShowReadTip(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ShowReadTip(int currectIndex)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 读取方式tips.childCount; i++)
|
||||||
|
{
|
||||||
|
读取方式tips.GetChild(i).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
读取方式tips.GetChild(currectIndex).gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
enter181 = FindObjectOfType<Enter181Page>();
|
enter181 = FindObjectOfType<Enter181Page>();
|
||||||
|
|
@ -45,9 +66,12 @@ public class JiShuZhenDiPage : UIPageBtnEventBase
|
||||||
{
|
{
|
||||||
base.OnF2Click();
|
base.OnF2Click();
|
||||||
|
|
||||||
|
if (xunbeiBtn.activeInHierarchy == false)
|
||||||
|
return;
|
||||||
//F2需要根据不同的界面执行不同的逻辑,待定
|
//F2需要根据不同的界面执行不同的逻辑,待定
|
||||||
if (myPages[currentIndex].name == "4-惯导寻北") //点击F2后出现寻北时间
|
if (myPages[currentIndex].name == "4-惯导寻北") //点击F2后出现寻北时间
|
||||||
{
|
{
|
||||||
|
xunbeiTip.text = "惯导状态:正在寻北";
|
||||||
myPages[currentIndex].transform.GetChild(1).gameObject.SetActive(true);
|
myPages[currentIndex].transform.GetChild(1).gameObject.SetActive(true);
|
||||||
StartCoroutine(UpdateTime(myPages[currentIndex].transform.GetChild(1).GetComponent<TextMeshProUGUI>()));
|
StartCoroutine(UpdateTime(myPages[currentIndex].transform.GetChild(1).GetComponent<TextMeshProUGUI>()));
|
||||||
return;
|
return;
|
||||||
|
|
@ -57,11 +81,16 @@ public class JiShuZhenDiPage : UIPageBtnEventBase
|
||||||
|
|
||||||
IEnumerator UpdateTime(TextMeshProUGUI timeText)
|
IEnumerator UpdateTime(TextMeshProUGUI timeText)
|
||||||
{
|
{
|
||||||
for (int i = 0; i <= 100; i++)
|
for (int i = 896; i >= 0; i--)
|
||||||
{
|
{
|
||||||
timeText.text = "寻北时间:" + i;
|
timeText.text = "寻北时间:" + i;
|
||||||
yield return new WaitForSeconds(1f); // 每秒更新
|
yield return new WaitForSeconds(0.016f); // 每秒更新
|
||||||
|
//yield return null;
|
||||||
}
|
}
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
myPages[currentIndex].transform.GetChild(1).gameObject.SetActive(false);
|
||||||
|
xunbeiTip.text = "惯导状态:导航";
|
||||||
|
daohangMsg.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -129,7 +158,9 @@ public class JiShuZhenDiPage : UIPageBtnEventBase
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "4-惯导寻北":
|
case "4-惯导寻北":
|
||||||
myPages[currentIndex].transform.GetChild(1).gameObject.SetActive(true); //打开寻北text --可能要做时间变化
|
//点击后显示寻北按钮
|
||||||
|
xunbeiBtn.SetActive(true);
|
||||||
|
//myPages[currentIndex].transform.GetChild(1).gameObject.SetActive(true); //打开寻北text --可能要做时间变化
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@ using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class CustomTMPInputField : TMP_InputField
|
public class CustomTMPInputField : TMP_InputField
|
||||||
{
|
{
|
||||||
|
|
@ -10,6 +11,34 @@ public class CustomTMPInputField : TMP_InputField
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
|
//this.contentType=ContentType.IntegerNumber
|
||||||
|
//使用字符验证回调
|
||||||
|
onValidateInput = OnValidateCharacter;
|
||||||
|
// 添加Outline
|
||||||
|
Outline ol = gameObject.GetComponent<Outline>();
|
||||||
|
if (ol == null) ol = gameObject.AddComponent<Outline>();
|
||||||
|
ol.effectColor = new Color32(0xFF, 0xAB, 0x00, 255);
|
||||||
|
ol.effectDistance = new Vector2(2, -2);
|
||||||
|
ol.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 验证每个输入的字符(核心方法)
|
||||||
|
private char OnValidateCharacter(string text, int charIndex, char addedChar)
|
||||||
|
{
|
||||||
|
// 允许数字 0-9
|
||||||
|
if (addedChar >= '0' && addedChar <= '9')
|
||||||
|
{
|
||||||
|
return addedChar;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 允许小数点 .
|
||||||
|
if (addedChar == '.')
|
||||||
|
{
|
||||||
|
return addedChar; // 允许多个小数点,直接返回
|
||||||
|
}
|
||||||
|
|
||||||
|
// 其他字符不允许输入
|
||||||
|
return '\0';
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPointerClick(PointerEventData eventData)
|
public override void OnPointerClick(PointerEventData eventData)
|
||||||
|
|
@ -48,7 +77,9 @@ public class CustomTMPInputField : TMP_InputField
|
||||||
|
|
||||||
// TMP 原生激活输入框,显示光标
|
// TMP 原生激活输入框,显示光标
|
||||||
ActivateInputField();
|
ActivateInputField();
|
||||||
|
// 高亮自己
|
||||||
|
Outline ol = gameObject.GetComponent<Outline>();
|
||||||
|
if (ol != null) ol.enabled = true;
|
||||||
// 强制同步 placeholder 状态
|
// 强制同步 placeholder 状态
|
||||||
ForceRefresh();
|
ForceRefresh();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -271,6 +271,8 @@ public class FocusPage : MonoBehaviour
|
||||||
isDropdownExpanded = false;
|
isDropdownExpanded = false;
|
||||||
customInputField.Activate();
|
customInputField.Activate();
|
||||||
SetHighlight(customInputField, true);
|
SetHighlight(customInputField, true);
|
||||||
|
if (!customInputField.GetComponent<Outline>().enabled)
|
||||||
|
SetHighlight(customInputField, true);
|
||||||
break;
|
break;
|
||||||
case CustomTMPDropdown customTMPDropdown:
|
case CustomTMPDropdown customTMPDropdown:
|
||||||
currentCustomTMPDropdown = customTMPDropdown;
|
currentCustomTMPDropdown = customTMPDropdown;
|
||||||
|
|
|
||||||
|
|
@ -23,12 +23,13 @@ public class ManagerPaoZhangBase : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (instance == null)
|
if (instance == null)
|
||||||
instance = this;
|
instance = this;
|
||||||
|
ShowSystemStartPage();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
ShowSystemStartPage();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowSystemStartPage()
|
public void ShowSystemStartPage()
|
||||||
|
|
|
||||||
|
|
@ -50,7 +50,7 @@ public class XiTongGuanLiPZ : UIPageBtnEventBase
|
||||||
base.OnESCClick();
|
base.OnESCClick();
|
||||||
ManagerPaoZhangBase.instance.ShowDownTip("");
|
ManagerPaoZhangBase.instance.ShowDownTip("");
|
||||||
ShowSelect(0);
|
ShowSelect(0);
|
||||||
|
ManagerPaoZhangBase.instance.paozhangMain.SetActive(true);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
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|
|
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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externalObjects: {}
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userData:
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|
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@ -0,0 +1,123 @@
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|
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|
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borderMipMap: 0
|
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mipMapsPreserveCoverage: 0
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vTOnly: 0
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spriteTessellationDetail: -1
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textureShape: 1
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platformSettings:
|
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compressionQuality: 50
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assetBundleVariant:
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@ -1954,6 +1954,7 @@ RectTransform:
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- {fileID: 2368315145578396872}
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