using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enter181Page : MonoBehaviour { public GameObject mainPage; public GameObject loadPage; bool isLoad; private void Start() { isLoad = false; } // Update is called once per frame void Update() { if (!isLoad) { if (Input.GetKeyDown(KeyCode.Return)) { loadPage.SetActive(false); isLoad = true; } return; } if (Input.GetKeyDown(KeyCode.F1)) { if (!mainPage.activeInHierarchy) mainPage.SetActive(true); //gameObject.SetActive(false); } } public void HideLoadPage() { if (!isLoad) { loadPage.SetActive(false); isLoad = true; } } public void OnShow() { if(!gameObject.activeInHierarchy) gameObject.SetActive(true); if (!mainPage.activeInHierarchy) mainPage.SetActive(true); } }