using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ZhengLiChengGuoPage : UIPageBtnEventBase { public GameObject result; public GameObject jieguo; public TextMeshProUGUI time; private void OnEnable() { result.SetActive(true); } public override void OnF1Click() { base.OnF1Click(); jieguo.SetActive(true); System.DateTime now = System.DateTime.Now; time.text = now.ToString("yyyy-MMM-dd HH:mm:ss"); } public override void OnF4Click() { base.OnF4Click(); if (jieguo.activeInHierarchy == false) gameObject.SetActive(false); else { jieguo.SetActive(false); } } }