using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using DG.Tweening;
public class ChooseScenes : MonoBehaviour
{
///
/// 122炮选择按钮
///
public Button bt122;
///
/// 181炮选择按钮
///
public Button bt181;
///
/// 左上角122选择
///
public GameObject LeftToggle_122;
public Toggle PZ122;
public Toggle MZ122;
///
/// 选择页面
///
public GameObject ChoosePanel;
///
/// 3个相机
///
public List Cameras = new List();
///
/// 3个模型
///
public List Models = new List();
///
/// 背景Canvas
///
public Canvas BGcanvas;
///
/// 返回按钮
///
public Button Backbt;
public Transform selectParent;
public Toggle hideSelect;
public Image show;
void Start()
{
Init();
}
void Init()
{
hideSelect.onValueChanged.AddListener(OnHideToggleChange);
bt122.onClick.AddListener(() =>
{
LeftToggle_122.SetActive(true);
ChoosePanel.SetActive(false);
Backbt.gameObject.SetActive(true);
Models[1].SetActive(true);
BGcanvas.worldCamera = Cameras[1];
});
bt181.onClick.AddListener(() =>
{
LeftToggle_122.SetActive(false);
ChoosePanel.SetActive(false);
Backbt.gameObject.SetActive(true);
Models[0].SetActive(true);
BGcanvas.worldCamera = Cameras[0];
});
PZ122.onValueChanged.AddListener((ison) =>
{
if (ison)
{
BGcanvas.worldCamera = Cameras[2];
Models[2].SetActive(true);
}
else
{
Models[2].SetActive(false);
}
});
MZ122.onValueChanged.AddListener((ison) =>
{
if (ison)
{
BGcanvas.worldCamera = Cameras[1];
Models[1].SetActive(true);
}
else
{
Models[1].SetActive(false);
}
});
Backbt.onClick.AddListener(() =>
{
//ChoosePanel.SetActive(true);
//Backbt.gameObject.SetActive(false);
//BGcanvas.worldCamera = Cameras[3];
//for (int i = 0; Models.Count > i; i++)
//{
// Models[i].gameObject.SetActive(false);
//}
SceneManager.LoadScene("火控场景");
});
}
void OnHideToggleChange(bool value)
{
if (value)
{
show.enabled = false;
selectParent.transform.DOLocalMoveX(-1100f, .5f);
}
else
{
selectParent.transform.DOLocalMoveX(-960f, .5f);
show.enabled = true;
}
}
public void OnQuitClick()
{
Application.Quit();
}
///
/// 181接口入口
///
public void APIEnter181()
{
bt181.onClick?.Invoke();
}
///
/// 122接口入口
///
public void APIEnter122()
{
bt122.onClick?.Invoke();
}
}