using UnityEngine; namespace SK.Framework { public static class CanvasGroupExtension { public static CanvasGroup SetAlpha(this CanvasGroup self, float alpha) { self.alpha = alpha; return self; } public static CanvasGroup SetBlocksRaycasts(this CanvasGroup self, bool blocksRaycasts) { self.blocksRaycasts = blocksRaycasts; return self; } public static CanvasGroup SetIgnoreParentGroups(this CanvasGroup self, bool ignoreParentGroups) { self.ignoreParentGroups = ignoreParentGroups; return self; } public static CanvasGroup SetInteractable(this CanvasGroup self, bool interactable) { self.interactable = interactable; return self; } } }