using UnityEngine; namespace SK.Framework { public static class CanvasExtension { public static Canvas SetRenderMode(this Canvas self, RenderMode renderMode) { self.renderMode = renderMode; return self; } public static Canvas SetPixelPerfect(this Canvas self, bool pixelPrefect) { self.pixelPerfect = pixelPrefect; return self; } public static Canvas SetSortOrder(this Canvas self, int sortOrder) { self.sortingOrder = sortOrder; return self; } public static Canvas SetTargetDisplay(this Canvas self, int targetDisplay) { self.targetDisplay = targetDisplay; return self; } public static Canvas SetWorldCamera(this Canvas self, Camera worldCamera) { self.worldCamera = worldCamera; return self; } public static Canvas SetPlaneDistance(this Canvas self, float planeDistance) { self.planeDistance = planeDistance; return self; } } }