using UnityEngine;
namespace SK.Framework
{
///
/// Mono类型单例
///
///
public static class MonoSingleton where T : MonoBehaviour, IMonoSingleton
{
private static T instance;
private static readonly object _lock = new object();
public static T Instance
{
get
{
lock (_lock)
{
if (null == instance)
{
instance = Object.FindObjectOfType() ?? new GameObject($"[{typeof(T).Name}]").AddComponent();
instance.OnInit();
if (instance.IsDontDestroyOnLoad)
{
Object.DontDestroyOnLoad(instance);
}
}
}
return instance;
}
}
public static void Dispose()
{
instance = null;
}
}
}