using System;
using UnityEditor;
using System.Collections.Generic;
namespace SK.Framework
{
///
/// 打包工作项
///
[Serializable]
public class BuildTask
{
///
/// 打包的产品名称
///
public string productName;
///
/// 打包的目标平台
///
public BuildTarget buildTarget;
///
/// 打包的保存路径
///
public string buildPath;
///
/// 打包的场景列表
///
public List sceneAssets;
///
/// 构造函数
///
/// 产品名称
/// 目标平台
/// 保存路径
public BuildTask(string productName, BuildTarget buildTarget, string buildPath)
{
this.productName = productName;
this.buildTarget = buildTarget;
this.buildPath = buildPath;
sceneAssets = new List();
}
}
}