using UnityEditor; namespace SK.Framework { [CustomEditor(typeof(AimableObject), true)] [CSDNUrl("https://coderz.blog.csdn.net/article/details/124897949?spm=1001.2014.3001.5502")] public class AimableObjectInspector : AbstractEditor { protected override bool IsEnableBaseInspectorGUI { get { return true; } } } }