using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class RunTimeUpdate : MonoBehaviour { public TextMeshPro text; private void OnEnable() { StartCoroutine(RunTimeStart()); } int minutes; int hours; string nowTime; IEnumerator RunTimeStart() { while (true) { // 等待60秒 yield return new WaitForSeconds(60f); // 增加1分钟 minutes++; // 检查进位 if (minutes >= 60) { hours++; minutes = 0; } // 格式化为 HH:mm string timeString = $"{hours:D2}:{minutes:D2}"; text.text = timeString; } } }