using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class SetSystemTime : MonoBehaviour { public bool timeBefore; public TextMeshProUGUI timebeforeText; public TextMeshProUGUI timeAfterText; // Start is called before the first frame update void Start() { if (timeBefore) StartCoroutine(GetTimeBefore()); else StartCoroutine(GetTimeAfter()); } IEnumerator GetTimeBefore() { while (true) { System.DateTime now=System.DateTime.Now; timebeforeText.text = now.ToString("HH:mm:ss yyyy/MM/dd"); yield return new WaitForSeconds(1f); } } IEnumerator GetTimeAfter() { while (true) { System.DateTime now = System.DateTime.Now; timeAfterText.text = now.ToString("yyyy-MMM-dd HH:mm:ss"); yield return new WaitForSeconds(1f); } } }