using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
//122界面的通用信息,如下方的提示信息
public class Manager122Base : MonoBehaviour
{
public static Manager122Base instance;
public Control3DModelBt 发火; //发火按钮
public Control3DModelBt 引信; //引信按钮
public GameObject defalutPage; //默认的主菜单
private void Awake()
{
if (instance == null)
instance = this;
}
public TextMeshProUGUI downTipMsg;
public TextMeshProUGUI jifa;
///
/// 切换下方提示信息
///
///
public void Show122DwonMsg(string content)
{
if(!downTipMsg.transform.parent.gameObject.activeInHierarchy)
downTipMsg.transform.parent.gameObject.SetActive(true);
downTipMsg.text = content;
}
public void SetDownMsgState(bool value)
{
downTipMsg.transform.parent.gameObject.SetActive(value);
}
[HideInInspector]
public bool isJiFa = false;
public void JiFaState()
{
isJiFa = !isJiFa;
if (jifa != null)
{
if (isJiFa)
jifa.text = "击发开关:开";
else
jifa.text = "击发开关:关";
}
}
}