using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shoot122Manager : MonoBehaviour { public static Shoot122Manager Instance { get; private set; } public Animation animation_122; public GameObject rawImage_122; public GameObject penguan; public List chooseShoot=new List(); public Control3DModelBt 保险; private void Awake() { Instance = this; isShoot = false; } public bool isShoot; // Start is called before the first frame update public void Jifa() { if (isShoot|| !保险.isInit) return; rawImage_122.SetActive(true); isShoot =true; animation_122.Play(); penguan.SetActive(true); } public void DiaoPaoOver() { if (Manager122Base.instance != null) Manager122Base.instance.Show122DwonMsg("高低到位,方位到位"); } }