using System.Collections; using System.Collections.Generic; using UnityEngine; public class PaoZhangMainPage : UIPageBtnEventBase { public List pages=new List(); public override void OnF1Click() { base.OnF1Click(); ShowPage(0); } public override void OnF2Click() { base.OnF2Click(); ShowPage(1); } public override void OnF3Click() { base.OnF3Click(); ShowPage(2); } public override void OnF4Click() { base.OnF4Click(); ShowPage(3); } public override void OnF5Click() { base.OnF5Click(); ShowPage(4); } public override void OnF6Click() { base.OnF6Click(); //目前不知道内容 } public override void OnF7Click() { base.OnF7Click(); ShowPage(6); } GameObject currectPage; void ShowPage(int index) { //if (index == 0 || index == 2 || index == 4) //{ // showPages[index].SetActive(true); // return; //} currectPage = Instantiate(pages[index], transform.parent); currectPage.SetActive(true); gameObject.SetActive(false); } public void ShowMain() { gameObject.SetActive(true); } }