using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZhuYuanFangShiPage : UIPageBtnEventBase { public GameObject Éä»÷¿ØÖÆ; public GameObject page1; public override void OnF1Click() { base.OnF1Click(); shejiControl = Instantiate(Éä»÷¿ØÖÆ, controlParent); shejiControl.GetComponent().mono = this; shejiControl.SetActive(true); //AnimationModel.instance.Show181Tween(); } GameObject shejiControl; public Transform controlParent; public override void OnF2Click() { base.OnF2Click(); } public override void OnF4Click() { base.OnF4Click(); if (!Éä»÷¿ØÖÆ.activeInHierarchy) { gameObject.SetActive(false); } //else // Destroy(shejiControl); //Éä»÷¿ØÖÆ.SetActive(false); } }