using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 动画物体的管理
///
public class AnimationModel : MonoBehaviour
{
public static AnimationModel instance;
public RotationController rotationController;
private void Awake()
{
instance = this;
}
public GameObject tween_181;
public GameObject tween_122;
public GameObject raw_122;
public GameObject raw_181;
public void Show181Tween()
{
tween_181.SetActive(true);
raw_181.SetActive(true);
}
public void Show122Tween()
{
tween_122.SetActive(true);
raw_122.SetActive(true);
}
public void Shoot122()
{
raw_122.SetActive(true);
rotationController.GetComponent().Play();
}
public void PauseTween()
{
rotationController.PauseTween();
}
}