using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightController : MonoBehaviour { public Control3DModelBt control; Renderer renderer; public Control3DModelBt myBtn; private void Start() { renderer = GetComponent(); renderer.material.DisableKeyword("_EMISSION"); } // Update is called once per frame void Update() { if (control.isInit) { if (!myBtn.isInit) { if (!renderer.material.IsKeywordEnabled("_EMISSION")) renderer.material.EnableKeyword("_EMISSION"); } else { if (renderer.material.IsKeywordEnabled("_EMISSION")) renderer.material.DisableKeyword("_EMISSION"); } } else if (renderer.material.IsKeywordEnabled("_EMISSION")) renderer.material.DisableKeyword("_EMISSION"); } }