using System.Collections; using System.Collections.Generic; using UnityEngine; public class XiTongGuanLiPZ : UIPageBtnEventBase { private void OnEnable() { foreach (GameObject go in selects) { go.SetActive(false); } } public override void OnF1Click() { base.OnF1Click(); ShowSelect(0); ManagerPaoZhangBase.instance.ShowDownTip("人员弹药"); } public override void OnF2Click() { base.OnF2Click(); ShowSelect(1); ManagerPaoZhangBase.instance.ShowDownTip("本炮情况"); } public override void OnF3Click() { base.OnF3Click(); ShowSelect(2); ManagerPaoZhangBase.instance.ShowDownTip("不能射击"); } public override void OnF4Click() { base.OnF4Click(); ShowSelect(3); ManagerPaoZhangBase.instance.ShowDownTip("瞄准分划"); } public override void OnESCClick() { base.OnESCClick(); ManagerPaoZhangBase.instance.ShowDownTip(""); ShowSelect(0); ManagerPaoZhangBase.instance.paozhangMain.SetActive(true); Destroy(gameObject); } public List selects = new List(); void ShowSelect(int index) { foreach (GameObject go in selects) { go.SetActive(false); } selects[index].SetActive(true); } }