using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZhengLiChengGuoPage : UIPageBtnEventBase { public GameObject result; private void OnEnable() { result.SetActive(false); } public override void OnF1Click() { base.OnF1Click(); result.SetActive(true); } public override void OnF4Click() { base.OnF4Click(); gameObject.SetActive(false); } }