58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using UnityEngine;
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namespace SK.Framework
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{
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public static class ColliderExtension
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{
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public static T SetIsTrigger<T>(this T self, bool isTrigger) where T : Collider
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{
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self.isTrigger = isTrigger;
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return self;
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}
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public static T SetMaterial<T>(this T self, PhysicMaterial physicMaterial) where T : Collider
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{
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self.material = physicMaterial;
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return self;
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}
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public static T SetBoxCenter<T>(this T self, Vector3 center) where T : BoxCollider
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{
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self.center = center;
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return self;
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}
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public static T SetSize<T>(this T self, Vector3 size) where T : BoxCollider
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{
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self.size = size;
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return self;
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}
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public static T SetCapsuleCenter<T>(this T self, Vector3 center) where T : CapsuleCollider
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{
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self.center = center;
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return self;
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}
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public static T SetCapsuleRadius<T>(this T self, float radius) where T : CapsuleCollider
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{
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self.radius = radius;
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return self;
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}
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public static T SetHeight<T>(this T self, float height) where T : CapsuleCollider
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{
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self.height = height;
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return self;
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}
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public static T SetDirection<T>(this T self, int direction) where T : CapsuleCollider
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{
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self.direction = direction;
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return self;
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}
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public static T SetSphereCenter<T>(this T self, Vector3 center) where T : SphereCollider
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{
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self.center = center;
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return self;
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}
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public static T SetSphereRadius<T>(this T self, float radius) where T : SphereCollider
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{
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self.radius = radius;
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return self;
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}
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}
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} |