HKMBFZ/Assets/SKFramework/Core/Extension/GraphicExtension.cs

60 lines
2.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace SK.Framework
{
public static class GraphicExtension
{
public static T SetColor<T>(this T self, Color color) where T : Graphic
{
self.color = color;
return self;
}
public static T SetColor<T>(this T self, float r, float g, float b) where T : Graphic
{
Color color = self.color;
color.r = r;
color.g = g;
color.b = b;
self.color = color;
return self;
}
public static T SetColor<T>(this T self, float r, float g, float b, float a) where T : Graphic
{
Color color = self.color;
color.r = r;
color.g = g;
color.b = b;
color.a = a;
self.color = color;
return self;
}
public static T SetColorAlpha<T>(this T self, float alpha) where T : Graphic
{
Color color = self.color;
color.a = alpha;
self.color = color;
return self;
}
public static T SetMaterial<T>(this T self, Material material) where T : Graphic
{
self.material = material;
return self;
}
public static T SetRaycastTarget<T>(this T self, bool raycastTarget) where T : Graphic
{
self.raycastTarget = raycastTarget;
return self;
}
public static T AddEventTrigger<T>(this T self, EventTriggerType eventTriggerType, UnityAction<BaseEventData> unityAction) where T : Graphic
{
EventTrigger eventTrigger = self.GetComponent<EventTrigger>() ?? self.gameObject.AddComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry { eventID = eventTriggerType };
entry.callback.AddListener(unityAction);
eventTrigger.triggers.Add(entry);
return self;
}
}
}