85 lines
2.9 KiB
C#
85 lines
2.9 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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namespace SK.Framework
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{
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public static class InputFieldExtension
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{
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public static T SetTextComponent<T>(this T self, Text text) where T : InputField
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{
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self.textComponent = text;
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return self;
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}
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public static T SetTextContent<T>(this T self, string content) where T : InputField
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{
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self.text = content;
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return self;
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}
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public static T SetCharacterLimit<T>(this T self, int characterLimit) where T : InputField
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{
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self.characterLimit = characterLimit;
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return self;
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}
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public static T SetContentType<T>(this T self, InputField.ContentType contentType) where T : InputField
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{
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self.contentType = contentType;
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return self;
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}
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public static T SetLineType<T>(this T self, InputField.LineType lineType) where T : InputField
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{
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self.lineType = lineType;
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return self;
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}
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public static T SetPlaceholder<T>(this T self, Text placeholder) where T : InputField
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{
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self.placeholder = placeholder;
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return self;
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}
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public static T SetCaretBlinkRate<T>(this T self, float caretBlinkRate) where T : InputField
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{
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self.caretBlinkRate = caretBlinkRate;
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return self;
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}
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public static T SetCaretWidth<T>(this T self, int caretWidth) where T : InputField
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{
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self.caretWidth = caretWidth;
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return self;
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}
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public static T SetCustomCaretColor<T>(this T self, bool customCaretColor) where T : InputField
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{
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self.customCaretColor = customCaretColor;
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return self;
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}
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public static T SetCaretColor<T>(this T self, Color caretColor) where T : InputField
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{
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self.caretColor = caretColor;
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return self;
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}
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public static T SetSelectionColor<T>(this T self, Color selectionColor) where T : InputField
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{
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self.selectionColor = selectionColor;
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return self;
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}
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public static T SetHideMobileInput<T>(this T self, bool hideMobileInput) where T : InputField
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{
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self.shouldHideMobileInput = hideMobileInput;
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return self;
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}
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public static T SetReadOnly<T>(this T self, bool readOnly) where T : InputField
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{
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self.readOnly = readOnly;
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return self;
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}
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public static T SetOnValueChanged<T>(this T self, UnityAction<string> unityAction) where T : InputField
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{
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self.onValueChanged.AddListener(unityAction);
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return self;
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}
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public static T SetOnEndEdit<T>(this T self, UnityAction<string> unityAction) where T : InputField
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{
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self.onEndEdit.AddListener(unityAction);
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return self;
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}
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}
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} |