27 lines
857 B
C#
27 lines
857 B
C#
using System.IO;
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using UnityEngine;
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namespace SK.Framework
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{
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public static class TextureExtension
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{
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public static Sprite ToSprite(this Texture2D self)
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{
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return Sprite.Create(self, new Rect(0, 0, self.width, self.height), Vector2.one * 0.5f);
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}
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public static Sprite ToSprite(this Texture2D self, Vector2 pivot)
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{
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return Sprite.Create(self, new Rect(0, 0, self.width, self.height), pivot);
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}
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public static void WriteToPNGFile(this Texture2D self, string path)
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{
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byte[] bytes = self.EncodeToPNG();
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File.WriteAllBytes(path, bytes);
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}
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public static void WriteToJPGFile(this Texture2D self, string path)
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{
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byte[] bytes = self.EncodeToJPG();
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File.WriteAllBytes(path, bytes);
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}
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}
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} |