55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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namespace SK.Framework
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{
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[Serializable]
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public sealed class KeyInput : AbstractInput<KeyCode, bool>
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{
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public override bool IsValid
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{
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get
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{
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return key != KeyCode.None;
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}
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}
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public bool IsPressed
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{
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get
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{
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return InputMaster.Toggle && InputMaster.Key.GetKeyDown(this);
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}
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}
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public bool IsHeld
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{
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get
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{
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return InputMaster.Toggle && InputMaster.Key.GetKey(this);
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}
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}
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public bool IsReleased
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{
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get
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{
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return InputMaster.Toggle && InputMaster.Key.GetKeyUp(this);
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}
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}
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public KeyInput() { }
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public KeyInput(KeyCode keyCode) : base(keyCode) { }
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protected override bool IsEqual(KeyCode k1, KeyCode k2)
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{
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return k1 == k2;
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}
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protected override void Register()
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{
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InputMaster.Key.Register(this);
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}
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protected override void Unregister()
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{
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InputMaster.Key.Unregister(this);
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}
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}
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} |