HKMBFZ/Assets/SKFramework/Editor/Main/Input/InputMasterInspector.cs

18 lines
431 B
C#

using UnityEngine;
using UnityEditor;
namespace SK.Framework
{
[CustomEditor(typeof(InputMaster))]
[CSDNUrl("https://coderz.blog.csdn.net/article/details/124884667?spm=1001.2014.3001.5502")]
public class InputMasterInspector : AbstractEditor<InputMaster>
{
protected override bool IsEnableBaseInspectorGUI
{
get
{
return true;
}
}
}
}