25 lines
913 B
C#
25 lines
913 B
C#
using UnityEditor;
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using UnityEngine;
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namespace SK.Framework
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{
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[CustomPropertyDrawer(typeof(MouseButtonInput))]
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public class MouseButtonInputPropertyDrawer : PropertyDrawer
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{
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private readonly static string[] mouseButtonNames = new string[3]
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{
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"MouseButton Left",
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"MouseButton Right",
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"MouseButton Middle"
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};
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.LabelField(new Rect(position.x, position.y, position.width * .4f, position.height), label);
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var keyProperty = property.FindPropertyRelative("key");
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keyProperty.intValue = EditorGUI.Popup(
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new Rect(position.x + position.width * .4f, position.y, position.width * .6f, position.height),
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keyProperty.intValue, mouseButtonNames);
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}
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}
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} |