157 lines
2.6 KiB
C#
157 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIPageBtnEventBase:MonoBehaviour
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{
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//public ModelBtnManager modelBtnManager;
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//将界面上的模型按钮映射到实体键盘输入
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.F1))
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{
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OnF1Click();
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}
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if (Input.GetKeyDown(KeyCode.F2))
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{
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OnF2Click();
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}
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if (Input.GetKeyDown(KeyCode.F3))
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{
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OnF3Click();
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}
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if (Input.GetKeyDown(KeyCode.F4))
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{
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OnF4Click();
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}
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if (Input.GetKeyDown(KeyCode.F5))
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{
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OnF5Click();
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}
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if (Input.GetKeyDown(KeyCode.F6))
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{
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OnF6Click();
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}
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if (Input.GetKeyDown(KeyCode.F7))
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{
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OnF7Click();
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}
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if (Input.GetKeyDown(KeyCode.F8))
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{
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OnF8Click();
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}
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if (Input.GetKeyDown(KeyCode.F9))
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{
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OnF9Click();
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}
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if (Input.GetKeyDown(KeyCode.F10))
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{
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OnF10Click();
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}
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if (Input.GetKeyDown(KeyCode.UpArrow))
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{
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OnUpArrowClick();
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}
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if (Input.GetKeyDown(KeyCode.DownArrow))
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{
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OnDownArrowClick();
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}
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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{
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OnLeftArrowClick();
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}
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if (Input.GetKeyDown(KeyCode.RightArrow))
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{
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OnRightArrowClick();
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}
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if (Input.GetKeyDown(KeyCode.KeypadEnter))
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{
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OnEnterBtnClick();
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}
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if(Input.GetKeyDown(KeyCode.PageUp))
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OnPageUpClick();
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if(Input.GetKeyDown(KeyCode.PageDown))
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{ OnPageDownClick();}
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}
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public virtual void OnF1Click()
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{
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}
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public virtual void OnF2Click()
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{
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}
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public virtual void OnF3Click()
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{
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}
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public virtual void OnF4Click()
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{
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}
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public virtual void OnF5Click()
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{
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}
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public virtual void OnF6Click()
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{
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}
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public virtual void OnF7Click()
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{
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}
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public virtual void OnF8Click()
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{
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}
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public virtual void OnF9Click()
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{
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}
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public virtual void OnF10Click()
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{
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}
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public virtual void OnUpArrowClick()
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{
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}
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public virtual void OnDownArrowClick() {
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}
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public virtual void OnLeftArrowClick() {
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}
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public virtual void OnRightArrowClick() {
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}
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public virtual void OnEnterBtnClick()
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{
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}
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public virtual void OnPageUpClick()
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{
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}
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public virtual void OnPageDownClick()
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{
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}
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}
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