23 lines
546 B
C#
23 lines
546 B
C#
using UnityEngine;
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namespace SK.Framework
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{
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[AddComponentMenu("")]
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public class ActionMaster : MonoBehaviour
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{
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private static ActionMaster instance;
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public static ActionMaster Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new GameObject("[SKFramework.Action]").AddComponent<ActionMaster>();
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DontDestroyOnLoad(instance);
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}
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return instance;
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}
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}
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}
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} |