58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using System;
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namespace SK.Framework
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{
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[Serializable]
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public sealed class MouseButtonInput : AbstractInput<int, bool>
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{
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public override bool IsValid
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{
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get
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{
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return key == 0 || key == 1 || key == 2;
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}
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}
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public bool IsPressed
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{
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get
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{
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return InputMaster.Toggle && InputMaster.Mouse.GetKeyDown(this);
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}
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}
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public bool IsHeld
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{
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get
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{
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return InputMaster.Toggle && InputMaster.Mouse.GetKey(this);
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}
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}
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public bool IsReleased
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{
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get
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{
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return InputMaster.Toggle && InputMaster.Mouse.GetKeyUp(this);
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}
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}
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public MouseButtonInput() { }
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public MouseButtonInput(int mouseButton) : base(mouseButton) { }
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public MouseButtonInput(MouseButtonCode mouseButtonCode)
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{
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key = (int)mouseButtonCode;
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}
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protected override bool IsEqual(int k1, int k2)
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{
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return k1 == k2;
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}
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protected override void Register()
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{
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InputMaster.Mouse.Register(this);
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}
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protected override void Unregister()
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{
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InputMaster.Mouse.Unregister(this);
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}
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}
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} |