195 lines
8.9 KiB
C#
195 lines
8.9 KiB
C#
using System.IO;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using System.Text;
|
|
using System.Collections.Generic;
|
|
|
|
namespace SK.Framework
|
|
{
|
|
[CustomEditor(typeof(BatchBuildProfile))]
|
|
public class BatchBuildProfileInspector : Editor
|
|
{
|
|
//配置文件
|
|
private BatchBuildProfile profile;
|
|
//折叠栏
|
|
private Dictionary<BuildTask, bool> foldoutMap;
|
|
|
|
private void OnEnable()
|
|
{
|
|
profile = target as BatchBuildProfile;
|
|
foldoutMap = new Dictionary<BuildTask, bool>();
|
|
}
|
|
public override void OnInspectorGUI()
|
|
{
|
|
OnMenuGUI();
|
|
OnListGUI();
|
|
serializedObject.ApplyModifiedProperties();
|
|
if (GUI.changed) EditorUtility.SetDirty(profile);
|
|
}
|
|
|
|
private void OnMenuGUI()
|
|
{
|
|
if (GUILayout.Button("新建"))
|
|
{
|
|
Undo.RecordObject(profile, "Create");
|
|
var task = new BuildTask(PlayerSettings.productName, BuildTarget.StandaloneWindows64,
|
|
Directory.GetParent(Application.dataPath).FullName);
|
|
profile.tasks.Add(task);
|
|
}
|
|
GUI.color = Color.yellow;
|
|
if (GUILayout.Button("清空"))
|
|
{
|
|
Undo.RecordObject(profile, "Clear");
|
|
if (EditorUtility.DisplayDialog("提醒", "是否确认清空所有打包工作项?", "确定", "取消"))
|
|
{
|
|
profile.tasks.Clear();
|
|
}
|
|
}
|
|
GUI.color = Color.cyan;
|
|
if (GUILayout.Button("打包"))
|
|
{
|
|
if (EditorUtility.DisplayDialog("提醒", "打包需要耗费一定时间,是否确定开始?", "确定", "取消"))
|
|
{
|
|
StringBuilder sb = new StringBuilder();
|
|
sb.Append("打包报告:\r\n");
|
|
for (int i = 0; i < profile.tasks.Count; i++)
|
|
{
|
|
var task = profile.tasks[i];
|
|
List<EditorBuildSettingsScene> buildScenes = new List<EditorBuildSettingsScene>();
|
|
for (int j = 0; j < task.sceneAssets.Count; j++)
|
|
{
|
|
var scenePath = AssetDatabase.GetAssetPath(task.sceneAssets[j]);
|
|
if (!string.IsNullOrEmpty(scenePath))
|
|
{
|
|
buildScenes.Add(new EditorBuildSettingsScene(scenePath, true));
|
|
}
|
|
}
|
|
EditorUtility.DisplayProgressBar("正在打包", profile.tasks[i].productName, (float)i + 1 / profile.tasks.Count);
|
|
|
|
string locationPathName = $"{task.buildPath}/{task.productName}";
|
|
switch (task.buildTarget)
|
|
{
|
|
case BuildTarget.StandaloneWindows64: locationPathName += ".exe"; break;
|
|
default: break;
|
|
}
|
|
var report = BuildPipeline.BuildPlayer(buildScenes.ToArray(), locationPathName, task.buildTarget, BuildOptions.None);
|
|
sb.Append($"{task.productName} 打包结果: {report.summary.result}\r\n");
|
|
Application.OpenURL(task.buildPath);
|
|
}
|
|
EditorUtility.ClearProgressBar();
|
|
Debug.Log(sb.ToString());
|
|
}
|
|
return;
|
|
}
|
|
GUI.color = Color.white;
|
|
}
|
|
private void OnListGUI()
|
|
{
|
|
for (int i = 0; i < profile.tasks.Count; i++)
|
|
{
|
|
var task = profile.tasks[i];
|
|
if (!foldoutMap.ContainsKey(task))
|
|
{
|
|
foldoutMap.Add(task, true);
|
|
}
|
|
GUILayout.BeginHorizontal("Badge");
|
|
GUILayout.Space(12);
|
|
foldoutMap[task] = EditorGUILayout.Foldout(foldoutMap[task], task.productName, true);
|
|
if (GUILayout.Button(EditorGUIUtility.IconContent("TreeEditor.Trash"), "IconButton", GUILayout.Width(20)))
|
|
{
|
|
Undo.RecordObject(profile, "Delete Task");
|
|
foldoutMap.Remove(task);
|
|
profile.tasks.Remove(task);
|
|
break;
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
if (foldoutMap[task])
|
|
{
|
|
GUILayout.BeginVertical("Box");
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("打包场景:", GUILayout.Width(70));
|
|
if (GUILayout.Button("+", GUILayout.Width(20f)))
|
|
{
|
|
task.sceneAssets.Add(null);
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
if (task.sceneAssets.Count > 0)
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Space(75);
|
|
GUILayout.BeginVertical("Badge");
|
|
for (int j = 0; j < task.sceneAssets.Count; j++)
|
|
{
|
|
var sceneAsset = task.sceneAssets[j];
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label($"{j + 1}.", GUILayout.Width(20));
|
|
task.sceneAssets[j] = EditorGUILayout.ObjectField(sceneAsset, typeof(SceneAsset), false) as SceneAsset;
|
|
if (GUILayout.Button("↑", "MiniButtonLeft", GUILayout.Width(20)))
|
|
{
|
|
if (j > 0)
|
|
{
|
|
Undo.RecordObject(profile, "Move Up Scene Assets");
|
|
var temp = task.sceneAssets[j - 1];
|
|
task.sceneAssets[j - 1] = sceneAsset;
|
|
task.sceneAssets[j] = temp;
|
|
}
|
|
}
|
|
if (GUILayout.Button("↓", "MiniButtonMid", GUILayout.Width(20)))
|
|
{
|
|
if (j < task.sceneAssets.Count - 1)
|
|
{
|
|
Undo.RecordObject(profile, "Move Down Scene Assets");
|
|
var temp = task.sceneAssets[j + 1];
|
|
task.sceneAssets[j + 1] = sceneAsset;
|
|
task.sceneAssets[j] = temp;
|
|
}
|
|
}
|
|
if (GUILayout.Button("+", "MiniButtonMid", GUILayout.Width(20)))
|
|
{
|
|
Undo.RecordObject(profile, "Add Scene Assets");
|
|
task.sceneAssets.Insert(j + 1, null);
|
|
break;
|
|
}
|
|
if (GUILayout.Button("-", "MiniButtonMid", GUILayout.Width(20)))
|
|
{
|
|
Undo.RecordObject(profile, "Delete Scene Assets");
|
|
task.sceneAssets.RemoveAt(j);
|
|
break;
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
GUILayout.EndVertical();
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("产品名称:", GUILayout.Width(70));
|
|
var newPN = GUILayout.TextField(task.productName);
|
|
if (task.productName != newPN)
|
|
{
|
|
Undo.RecordObject(profile, "Product Name");
|
|
task.productName = newPN;
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("打包平台:", GUILayout.Width(70));
|
|
var newBT = (BuildTarget)EditorGUILayout.EnumPopup(task.buildTarget);
|
|
if (task.buildTarget != newBT)
|
|
{
|
|
Undo.RecordObject(profile, "Build Target");
|
|
task.buildTarget = newBT;
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Label("打包路径:", GUILayout.Width(70));
|
|
GUILayout.TextField(task.buildPath);
|
|
if (GUILayout.Button("浏览", GUILayout.Width(40f)))
|
|
{
|
|
task.buildPath = EditorUtility.SaveFolderPanel("Build Path", task.buildPath, "");
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
GUILayout.EndVertical();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |