HKMBFZ/Assets/SKFramework/Editor/Main/Audio/AudioInspector.cs

17 lines
394 B
C#

using UnityEditor;
namespace SK.Framework
{
[CustomEditor(typeof(Audio))]
[CSDNUrl("https://coderz.blog.csdn.net/article/details/124712128?spm=1001.2014.3001.5502")]
public class AudioInspector : AbstractEditor<Audio>
{
protected override bool IsEnableBaseInspectorGUI
{
get
{
return true;
}
}
}
}