HKMBFZ/Assets/SKFramework/Editor/Main/Input/KeyInputPropertyDrawer.cs

18 lines
723 B
C#

using UnityEditor;
using UnityEngine;
namespace SK.Framework
{
[CustomPropertyDrawer(typeof(KeyInput))]
public class KeyInputPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.LabelField(new Rect(position.x, position.y, position.width * .4f, position.height), label);
var keyProperty = property.FindPropertyRelative("key");
keyProperty.enumValueIndex = EditorGUI.Popup(
new Rect(position.x + position.width * .4f, position.y, position.width * .6f, position.height),
keyProperty.enumValueIndex, keyProperty.enumDisplayNames);
}
}
}