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using UnityEngine;
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using System.Collections.Generic;
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namespace SK.Framework
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{
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public class LanHuView : ScriptableObject
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{
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/// <summary>
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/// 存放切图的文件夹路径
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/// </summary>
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public string path;
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public List<LanHuViewElement> elements = new List<LanHuViewElement>(0);
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}
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} |