41 lines
911 B
C#
41 lines
911 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ZhuYuanFangShiPage : UIPageBtnEventBase
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{
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public GameObject Éä»÷¿ØÖÆ;
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public GameObject page1;
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public override void OnF1Click()
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{
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base.OnF1Click();
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shejiControl = Instantiate(Éä»÷¿ØÖÆ, controlParent);
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shejiControl.GetComponent<SheJiControl>().mono = this;
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shejiControl.SetActive(true);
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//AnimationModel.instance.Show181Tween();
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}
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GameObject shejiControl;
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public Transform controlParent;
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public override void OnF2Click()
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{
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base.OnF2Click();
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}
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public override void OnF4Click()
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{
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base.OnF4Click();
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if (!Éä»÷¿ØÖÆ.activeInHierarchy)
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{
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gameObject.SetActive(false);
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}
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//else
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// Destroy(shejiControl);
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//Éä»÷¿ØÖÆ.SetActive(false);
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}
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}
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