25 lines
473 B
C#
25 lines
473 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LightState : MonoBehaviour
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{
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public Renderer targetMesh;
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private void Start()
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{
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if (targetMesh == null)
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targetMesh = GetComponent<Renderer>();
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}
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public void OpenLight()
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{
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targetMesh.material.EnableKeyword("_EMISSION");
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}
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public void CloseLight()
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{
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targetMesh.material.DisableKeyword("_EMISSION");
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}
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}
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