HKMBFZ/Assets/Scripts/Szz_Scripts/UI/UITipShow.cs

64 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System.IO;
using DG.Tweening;
using UnityEngine.UI;
public class UITipShow : MonoBehaviour
{
public static UITipShow instance;
public TextMeshProUGUI tipText;
public Button showBtn;
public Button hideBtn;
string basePage=Application.streamingAssetsPath;
private void Awake()
{
instance = this;
Debug.Log(transform.GetChild(0).position);
}
// Start is called before the first frame update
void Start()
{
showBtn.onClick.AddListener(ShowTip);
hideBtn.onClick.AddListener(HideTip);
//UpDateTipText("Á÷³Ì˵Ã÷/122Á÷³Ì.txt");
HideTip();
}
public void UpDateTipText(string path)
{
string resultPath = Path.Combine(basePage, path);
tipText.text = File.ReadAllText(resultPath);
}
public void ClearTipText()
{
tipText.text = string.Empty;
gameObject.SetActive(false);
}
public void ShowTip()
{
transform.GetChild(0).DOLocalMoveX(960, 0.5f);
showBtn.gameObject.SetActive(false);
hideBtn.gameObject.SetActive(true);
}
public void HideTip()
{
transform.GetChild(0).DOLocalMoveX(1243, 0.5f);
showBtn.gameObject.SetActive(true);
hideBtn.gameObject.SetActive(false);
}
}