HKMBFZ/Library/PackageCache/com.unity.visualscripting@1...
taosuqi 1c34715b32 提交 2025-11-06 22:14:59 +08:00
..
Documentation~ 提交 2025-11-06 22:14:59 +08:00
Editor 提交 2025-11-06 22:14:59 +08:00
Graphics 提交 2025-11-06 22:14:59 +08:00
Runtime 提交 2025-11-06 22:14:59 +08:00
.npmignore.release 提交 2025-11-06 22:14:59 +08:00
.signature 提交 2025-11-06 22:14:59 +08:00
CHANGELOG.md 提交 2025-11-06 22:14:59 +08:00
CHANGELOG.md.meta 提交 2025-11-06 22:14:59 +08:00
Editor.meta 提交 2025-11-06 22:14:59 +08:00
Graphics.meta 提交 2025-11-06 22:14:59 +08:00
LICENSE.md 提交 2025-11-06 22:14:59 +08:00
LICENSE.md.meta 提交 2025-11-06 22:14:59 +08:00
README.md 提交 2025-11-06 22:14:59 +08:00
README.md.meta 提交 2025-11-06 22:14:59 +08:00
Runtime.meta 提交 2025-11-06 22:14:59 +08:00
Third Party Notices.md 提交 2025-11-06 22:14:59 +08:00
Third Party Notices.md.meta 提交 2025-11-06 22:14:59 +08:00
ValidationConfig.json 提交 2025-11-06 22:14:59 +08:00
ValidationConfig.json.meta 提交 2025-11-06 22:14:59 +08:00
ValidationExceptions.json 提交 2025-11-06 22:14:59 +08:00
ValidationExceptions.json.meta 提交 2025-11-06 22:14:59 +08:00
package.json 提交 2025-11-06 22:14:59 +08:00
package.json.meta 提交 2025-11-06 22:14:59 +08:00

README.md

Visual Scripting (com.unity.visualscripting)

Visual Scripting, previously known as BOLT, is an alternative workflow to design behaviours. Instead of the classic method of writing a C# script, visual scripting offers a way to design behaviours intuitively without code, by connecting events, actions, and data together in a graph.

Both programmers and non-programmers can use node-based graphs to design final logic or to quickly create prototypes. This package also features an API that programmers can use for more advanced tasks, or to create custom nodes that can be used by other team members.

Required Software

Unity: Supported versions include 2021.1

Documentation

Documentation is available here.

For further discussion, visit the Discord or the Visual Scripting forum.