HKMBFZ/Assets/Scripts/Szz_Scripts/UI/122/炮长/SystemCheck.cs

23 lines
442 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SystemCheck : UIPageBtnEventBase
{
public GameObject state;
public override void OnF1Click()
{
base.OnF1Click();
state.SetActive(true);
}
public override void OnESCClick()
{
base.OnESCClick();
ManagerPaoZhangBase.instance.paozhangMain.SetActive(true);
Destroy(gameObject);
}
}