23 lines
442 B
C#
23 lines
442 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SystemCheck : UIPageBtnEventBase
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{
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public GameObject state;
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public override void OnF1Click()
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{
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base.OnF1Click();
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state.SetActive(true);
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}
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public override void OnESCClick()
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{
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base.OnESCClick();
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ManagerPaoZhangBase.instance.paozhangMain.SetActive(true);
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Destroy(gameObject);
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}
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}
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