HKMBFZ/Assets/Scripts/Szz_Scripts/UI/122/射击实施/JueDingZhuYuanMsg.cs

61 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class JueDingZhuYuanMsg : MonoBehaviour
{
public TextMeshProUGUI ;
public TextMeshProUGUI ;
public TextMeshProUGUI ;
public TextMeshProUGUI ;
public TextMeshProUGUI ;
public CustomTMPDropdown tMPDropdown;
//public te
//第一点确定-出现解算结果-确定是用炮状态(两个自动状态+用炮状态+引信开)-点击确定-调炮
public GameObject ;
public bool isJueSuanOver;//是否解算完毕
private void Awake()
{
isJueSuanOver = false;
}
private void OnEnable()
{
tMPDropdown.value = 0;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Return))
{
if (!isJueSuanOver) //第一步,出现解算结果
{
.SetActive(true);
isJueSuanOver = true;
}
if (isJueSuanOver&& Shoot122Manager.Instance.isShootReady) //如果再次点击确认则开始调炮
{
AnimationModel.instance.Show122Tween();
}
}
if (Input.GetKeyDown(KeyCode.F6))
{
if (isJueSuanOver && Shoot122Manager.Instance.isShootReady) //如果再次点击确认则开始调炮
{
AnimationModel.instance.PauseTween();
}
}
}
}