40 lines
960 B
C#
40 lines
960 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChoosePage : MonoBehaviour
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{
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public Transform sureBtn;
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public Transform cancleBtn;
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private void OnEnable()
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{
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sureBtn.GetChild(0).gameObject.SetActive(true);
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cancleBtn.GetChild(0).gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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ChangeBtnState();
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if(Input.GetKeyDown(KeyCode.RightArrow))
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ChangeBtnState();
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if (Input.GetKeyDown(KeyCode.Return))
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{
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gameObject.SetActive(false);
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}
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}
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//ÿ´ÎÇл»×´Ì¬
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public void ChangeBtnState()
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{
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sureBtn.GetChild(0).gameObject.SetActive(!sureBtn.GetChild(0).gameObject.activeInHierarchy);
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cancleBtn.GetChild(0).gameObject.SetActive(!cancleBtn.GetChild(0).gameObject.activeInHierarchy);
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}
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}
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