HKMBFZ/Assets/Scripts/Szz_Scripts/UI/ChoosePage.cs

40 lines
960 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChoosePage : MonoBehaviour
{
public Transform sureBtn;
public Transform cancleBtn;
private void OnEnable()
{
sureBtn.GetChild(0).gameObject.SetActive(true);
cancleBtn.GetChild(0).gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.LeftArrow))
ChangeBtnState();
if(Input.GetKeyDown(KeyCode.RightArrow))
ChangeBtnState();
if (Input.GetKeyDown(KeyCode.Return))
{
gameObject.SetActive(false);
}
}
//ÿ´ÎÇл»×´Ì¬
public void ChangeBtnState()
{
sureBtn.GetChild(0).gameObject.SetActive(!sureBtn.GetChild(0).gameObject.activeInHierarchy);
cancleBtn.GetChild(0).gameObject.SetActive(!cancleBtn.GetChild(0).gameObject.activeInHierarchy);
}
}