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parent
37d65b05f0
commit
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carGearControl: {fileID: 1276762320}
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zuiwei: {fileID: 968945826}
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zuiwei: {fileID: 968945826}
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GameObject:
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GameObject:
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@ -130073,7 +130187,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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--- !u!65 &1632119360
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BoxCollider:
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BoxCollider:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -130094,7 +130208,7 @@ MeshRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1632119359}
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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@ -167589,6 +167703,14 @@ PrefabInstance:
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propertyPath: shache.Array.size
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propertyPath: shache.Array.size
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value: 3
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value: 3
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: shache.Array.data[0]
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value:
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objectReference: {fileID: 469820069}
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propertyPath: shache.Array.data[1]
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value:
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objectReference: {fileID: 2009850704}
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propertyPath: shache.Array.data[2]
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propertyPath: shache.Array.data[2]
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value:
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value:
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||||||
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@ -16,13 +16,18 @@ public class AccidentManager : MonoBehaviour
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public Animation zuiwei;
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public Animation zuiwei;
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public Animator diandongcheren;
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public Animator diandongcheren;
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||||||
void Close()
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public void Close()
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{
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{
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for (int i = 0; i < uis.transform.Find("UI").childCount; i++)
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for (int i = 0; i < uis.transform.Find("UI").childCount; i++)
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{
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{
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uis.transform.Find("UI").GetChild(i).gameObject.SetActive(false);
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uis.transform.Find("UI").GetChild(i).gameObject.SetActive(false);
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}
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}
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for (int i = 0; i < baotai.Length; i++)
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{
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baotai[i].SetActive(false);
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}
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zuiwei.gameObject.SetActive(false);
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zuiwei.gameObject.SetActive(false);
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diandongcheren.gameObject.SetActive(false);
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diandongcheren.gameObject.SetActive(false);
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}
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}
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@ -34,33 +39,35 @@ public class AccidentManager : MonoBehaviour
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if (other.transform.tag == "People")
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if (other.transform.tag == "People")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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{ await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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Close();
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uis.SetActive(true);
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uis.SetActive(true);
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uis.transform.Find("UI").Find("撞倒行人").gameObject.SetActive(true);
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uis.transform.Find("UI").Find("撞倒行人").gameObject.SetActive(true);
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||||||
}
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}
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else if (other.name == "Box_Collider")
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else if (other.name == "Box_Collider")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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{ await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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Close();
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uis.SetActive(true);
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uis.SetActive(true);
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uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true);
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uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true);
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}
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}
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else if (other.name == "爆胎")
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else if (other.name == "爆胎")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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{
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("爆胎").gameObject.SetActive(true);
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for (int i = 0; i < baotai.Length; i++)
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for (int i = 0; i < baotai.Length; i++)
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{
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{
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baotai[i].SetActive(true);
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baotai[i].SetActive(true);
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}
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}
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await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("爆胎").gameObject.SetActive(true);
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}
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}
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else if (other.name == "礼让行人")
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else if (other.name == "礼让行人")
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{
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{
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if (b)
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if (b)
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{
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{
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await Task.Delay(TimeSpan.FromSeconds(1));
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await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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Close();
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uis.SetActive(true);
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uis.SetActive(true);
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uis.transform.Find("UI").Find("礼让行人").gameObject.SetActive(true);
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uis.transform.Find("UI").Find("礼让行人").gameObject.SetActive(true);
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@ -80,7 +87,7 @@ public class AccidentManager : MonoBehaviour
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StartCoroutine(diandongche());
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StartCoroutine(diandongche());
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}
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}
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else if (other.name == "刹车失灵")
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else if (other.name == "刹车失灵")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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{ await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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Close();
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uis.SetActive(true);
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uis.SetActive(true);
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||||||
uis.transform.Find("UI").Find("刹车失灵").gameObject.SetActive(true);
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uis.transform.Find("UI").Find("刹车失灵").gameObject.SetActive(true);
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@ -60,7 +60,7 @@ namespace Script
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vehicleController = GetComponent<VehicleController>();
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vehicleController = GetComponent<VehicleController>();
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vehicleStandardInput = GetComponent<VehicleStandardInput>();
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vehicleStandardInput = GetComponent<VehicleStandardInput>();
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// StartModbus();
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StartModbus();
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ModBusQueue();
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ModBusQueue();
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}
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}
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@ -92,17 +92,17 @@ namespace Script
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while (true)
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while (true)
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{
|
{
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||||||
// Debug.Log(client.modbusQueue.Count);
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// Debug.Log(client.modbusQueue.Count);
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// if (client.modbusQueue.Count > 0)
|
if (client.modbusQueue.Count > 0)
|
||||||
// {
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{
|
||||||
// // Debug.Log(client.modbusQueue.Count);
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// Debug.Log(client.modbusQueue.Count);
|
||||||
//
|
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// carData = client.modbusQueue.Dequeue();
|
|
||||||
|
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||||||
if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
|
carData = client.modbusQueue.Dequeue();
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||||||
{
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||||||
// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
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||||||
carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
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||||||
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// {
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// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
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//
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// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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//方向盘
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//方向盘
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@ -0,0 +1,77 @@
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||||||
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Using pre-set license
|
||||||
|
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
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OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
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||||||
|
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||||
|
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||||||
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COMMAND LINE ARGUMENTS:
|
||||||
|
D:\2021.1.24f1\Editor\Unity.exe
|
||||||
|
-adb2
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||||||
|
-batchMode
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||||||
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-noUpm
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||||||
|
-name
|
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|
AssetImportWorker0
|
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|
-projectPath
|
||||||
|
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||||
|
-logFile
|
||||||
|
Logs/AssetImportWorker0.log
|
||||||
|
-srvPort
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||||||
|
54874
|
||||||
|
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||||
|
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||||
|
Using Asset Import Pipeline V2.
|
||||||
|
Refreshing native plugins compatible for Editor in 193.03 ms, found 8 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
||||||
|
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
||||||
|
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
||||||
|
GfxDevice: creating device client; threaded=0; jobified=0
|
||||||
|
Direct3D:
|
||||||
|
Version: Direct3D 11.0 [level 11.1]
|
||||||
|
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
||||||
|
Vendor: NVIDIA
|
||||||
|
VRAM: 5981 MB
|
||||||
|
Driver: 31.0.15.4617
|
||||||
|
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||||
|
Initialize mono
|
||||||
|
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
||||||
|
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||||
|
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
||||||
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56444
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Registering precompiled unity dll's ...
|
||||||
|
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||||
|
Registered in 0.001787 seconds.
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 194.30 ms, found 8 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.671 seconds
|
||||||
|
Domain Reload Profiling:
|
||||||
|
ReloadAssembly (1671ms)
|
||||||
|
BeginReloadAssembly (84ms)
|
||||||
|
ExecutionOrderSort (0ms)
|
||||||
|
DisableScriptedObjects (0ms)
|
||||||
|
BackupInstance (0ms)
|
||||||
|
ReleaseScriptingObjects (0ms)
|
||||||
|
CreateAndSetChildDomain (1ms)
|
||||||
|
EndReloadAssembly (617ms)
|
||||||
|
LoadAssemblies (83ms)
|
||||||
|
RebuildTransferFunctionScriptingTraits (0ms)
|
||||||
|
SetupTypeCache (161ms)
|
||||||
|
ReleaseScriptCaches (0ms)
|
||||||
|
RebuildScriptCaches (34ms)
|
||||||
|
SetupLoadedEditorAssemblies (373ms)
|
||||||
|
LogAssemblyErrors (0ms)
|
||||||
|
InitializePlatformSupportModulesInManaged (7ms)
|
||||||
|
SetLoadedEditorAssemblies (0ms)
|
||||||
|
RefreshPlugins (194ms)
|
||||||
|
BeforeProcessingInitializeOnLoad (2ms)
|
||||||
|
ProcessInitializeOnLoadAttributes (106ms)
|
||||||
|
ProcessInitializeOnLoadMethodAttributes (64ms)
|
||||||
|
AfterProcessingInitializeOnLoad (0ms)
|
||||||
|
EditorAssembliesLoaded (0ms)
|
||||||
|
ExecutionOrderSort2 (0ms)
|
||||||
|
AwakeInstancesAfterBackupRestoration (0ms)
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.332903 seconds.
|
||||||
|
|
@ -0,0 +1,77 @@
|
||||||
|
Using pre-set license
|
||||||
|
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
||||||
|
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
||||||
|
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||||
|
|
||||||
|
COMMAND LINE ARGUMENTS:
|
||||||
|
D:\2021.1.24f1\Editor\Unity.exe
|
||||||
|
-adb2
|
||||||
|
-batchMode
|
||||||
|
-noUpm
|
||||||
|
-name
|
||||||
|
AssetImportWorker1
|
||||||
|
-projectPath
|
||||||
|
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||||
|
-logFile
|
||||||
|
Logs/AssetImportWorker1.log
|
||||||
|
-srvPort
|
||||||
|
54874
|
||||||
|
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||||
|
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||||
|
Using Asset Import Pipeline V2.
|
||||||
|
Refreshing native plugins compatible for Editor in 195.15 ms, found 8 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
||||||
|
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
||||||
|
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
||||||
|
GfxDevice: creating device client; threaded=0; jobified=0
|
||||||
|
Direct3D:
|
||||||
|
Version: Direct3D 11.0 [level 11.1]
|
||||||
|
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
||||||
|
Vendor: NVIDIA
|
||||||
|
VRAM: 5981 MB
|
||||||
|
Driver: 31.0.15.4617
|
||||||
|
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||||
|
Initialize mono
|
||||||
|
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
||||||
|
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||||
|
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
||||||
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56208
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Registering precompiled unity dll's ...
|
||||||
|
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||||
|
Registered in 0.000894 seconds.
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 205.91 ms, found 8 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.397 seconds
|
||||||
|
Domain Reload Profiling:
|
||||||
|
ReloadAssembly (1397ms)
|
||||||
|
BeginReloadAssembly (59ms)
|
||||||
|
ExecutionOrderSort (0ms)
|
||||||
|
DisableScriptedObjects (0ms)
|
||||||
|
BackupInstance (0ms)
|
||||||
|
ReleaseScriptingObjects (0ms)
|
||||||
|
CreateAndSetChildDomain (1ms)
|
||||||
|
EndReloadAssembly (676ms)
|
||||||
|
LoadAssemblies (56ms)
|
||||||
|
RebuildTransferFunctionScriptingTraits (0ms)
|
||||||
|
SetupTypeCache (205ms)
|
||||||
|
ReleaseScriptCaches (0ms)
|
||||||
|
RebuildScriptCaches (36ms)
|
||||||
|
SetupLoadedEditorAssemblies (382ms)
|
||||||
|
LogAssemblyErrors (0ms)
|
||||||
|
InitializePlatformSupportModulesInManaged (7ms)
|
||||||
|
SetLoadedEditorAssemblies (0ms)
|
||||||
|
RefreshPlugins (206ms)
|
||||||
|
BeforeProcessingInitializeOnLoad (2ms)
|
||||||
|
ProcessInitializeOnLoadAttributes (127ms)
|
||||||
|
ProcessInitializeOnLoadMethodAttributes (39ms)
|
||||||
|
AfterProcessingInitializeOnLoad (0ms)
|
||||||
|
EditorAssembliesLoaded (0ms)
|
||||||
|
ExecutionOrderSort2 (0ms)
|
||||||
|
AwakeInstancesAfterBackupRestoration (0ms)
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.007415 seconds.
|
||||||
|
|
@ -18,10 +18,10 @@ EditorUserSettings:
|
||||||
value: 224247031146460a5c5f42371e2a4b09
|
value: 224247031146460a5c5f42371e2a4b09
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-4:
|
RecentlyUsedScenePath-4:
|
||||||
value: 22424703114646680e0b0227036c52111f19276439262f2434
|
value: 22424703114646680e0b0227036c4c0417050c6439262f2434
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-5:
|
RecentlyUsedScenePath-5:
|
||||||
value: 22424703114646680e0b0227036c4c0417050c6439262f2434
|
value: 22424703114646680e0b0227036c52111f19276439262f2434
|
||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue