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parent
37d65b05f0
commit
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@ -130073,7 +130187,7 @@ GameObject:
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@ -130094,7 +130208,7 @@ MeshRenderer:
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@ -167589,6 +167703,14 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: shache.Array.data[0]
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value:
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propertyPath: shache.Array.data[1]
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propertyPath: shache.Array.data[2]
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value:
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@ -16,13 +16,18 @@ public class AccidentManager : MonoBehaviour
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public Animation zuiwei;
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public Animator diandongcheren;
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void Close()
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public void Close()
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{
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for (int i = 0; i < uis.transform.Find("UI").childCount; i++)
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{
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uis.transform.Find("UI").GetChild(i).gameObject.SetActive(false);
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}
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for (int i = 0; i < baotai.Length; i++)
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{
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baotai[i].SetActive(false);
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}
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zuiwei.gameObject.SetActive(false);
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diandongcheren.gameObject.SetActive(false);
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}
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@ -34,33 +39,35 @@ public class AccidentManager : MonoBehaviour
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if (other.transform.tag == "People")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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{ await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("撞倒行人").gameObject.SetActive(true);
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}
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else if (other.name == "Box_Collider")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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{ await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("汽车追尾").gameObject.SetActive(true);
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}
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else if (other.name == "爆胎")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("爆胎").gameObject.SetActive(true);
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{
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for (int i = 0; i < baotai.Length; i++)
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{
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baotai[i].SetActive(true);
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}
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await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("爆胎").gameObject.SetActive(true);
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}
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else if (other.name == "礼让行人")
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{
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if (b)
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{
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await Task.Delay(TimeSpan.FromSeconds(1));
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await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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uis.SetActive(true);
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uis.transform.Find("UI").Find("礼让行人").gameObject.SetActive(true);
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@ -80,7 +87,7 @@ public class AccidentManager : MonoBehaviour
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StartCoroutine(diandongche());
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}
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else if (other.name == "刹车失灵")
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{ await Task.Delay(TimeSpan.FromSeconds(1));
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||||
{ await Task.Delay(TimeSpan.FromSeconds(2));
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Close();
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||||
uis.SetActive(true);
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||||
uis.transform.Find("UI").Find("刹车失灵").gameObject.SetActive(true);
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@ -60,7 +60,7 @@ namespace Script
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vehicleController = GetComponent<VehicleController>();
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vehicleStandardInput = GetComponent<VehicleStandardInput>();
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// StartModbus();
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StartModbus();
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ModBusQueue();
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}
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@ -92,17 +92,17 @@ namespace Script
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while (true)
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{
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// Debug.Log(client.modbusQueue.Count);
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// if (client.modbusQueue.Count > 0)
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// {
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// // Debug.Log(client.modbusQueue.Count);
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//
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// carData = client.modbusQueue.Dequeue();
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if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
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if (client.modbusQueue.Count > 0)
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{
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// Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
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// Debug.Log(client.modbusQueue.Count);
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carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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carData = client.modbusQueue.Dequeue();
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// if (ModbusTcpClient.modbusTcpClient.modbusQueue.Count > 0)
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// {
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// // Debug.Log(ModbusTcpClient.modbusTcpClient.modbusQueue.Count);
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//
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// carData = ModbusTcpClient.modbusTcpClient.modbusQueue.Dequeue();
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||||
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||||
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||||
//方向盘
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||||
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|
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|||
|
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@ -0,0 +1,77 @@
|
|||
Using pre-set license
|
||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
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|
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COMMAND LINE ARGUMENTS:
|
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D:\2021.1.24f1\Editor\Unity.exe
|
||||
-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
|
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E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
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-logFile
|
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Logs/AssetImportWorker0.log
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-srvPort
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54874
|
||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Using Asset Import Pipeline V2.
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Refreshing native plugins compatible for Editor in 193.03 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Initialize engine version: 2021.1.24f1 (6667702a1e7c)
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||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
||||
GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
|
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VRAM: 5981 MB
|
||||
Driver: 31.0.15.4617
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Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
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Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56444
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||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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||||
Registered in 0.001787 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 194.30 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
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||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.671 seconds
|
||||
Domain Reload Profiling:
|
||||
ReloadAssembly (1671ms)
|
||||
BeginReloadAssembly (84ms)
|
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ExecutionOrderSort (0ms)
|
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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EndReloadAssembly (617ms)
|
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LoadAssemblies (83ms)
|
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RebuildTransferFunctionScriptingTraits (0ms)
|
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SetupTypeCache (161ms)
|
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (34ms)
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SetupLoadedEditorAssemblies (373ms)
|
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LogAssemblyErrors (0ms)
|
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InitializePlatformSupportModulesInManaged (7ms)
|
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SetLoadedEditorAssemblies (0ms)
|
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RefreshPlugins (194ms)
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BeforeProcessingInitializeOnLoad (2ms)
|
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ProcessInitializeOnLoadAttributes (106ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (64ms)
|
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AfterProcessingInitializeOnLoad (0ms)
|
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EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.332903 seconds.
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
Using pre-set license
|
||||
Built from '2021.1/staging' branch; Version is '2021.1.24f1 (6667702a1e7c) revision 6711152'; Using compiler version '192528614'; Build Type 'Release'
|
||||
OS: 'Windows 10 Pro; OS build 19044.1682; Version 2009; 64bit' Language: 'zh' Physical Memory: 16197 MB
|
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
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|
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COMMAND LINE ARGUMENTS:
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D:\2021.1.24f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
|
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E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
-logFile
|
||||
Logs/AssetImportWorker1.log
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||||
-srvPort
|
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54874
|
||||
Successfully changed project path to: E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
|
||||
E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem
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Using Asset Import Pipeline V2.
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Refreshing native plugins compatible for Editor in 195.15 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.1.24f1 (6667702a1e7c)
|
||||
[Subsystems] Discovering subsystems at path D:/2021.1.24f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path E:/Unity Projects/GitLab/2023/H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets
|
||||
GfxDevice: creating device client; threaded=0; jobified=0
|
||||
Direct3D:
|
||||
Version: Direct3D 11.0 [level 11.1]
|
||||
Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
|
||||
Vendor: NVIDIA
|
||||
VRAM: 5981 MB
|
||||
Driver: 31.0.15.4617
|
||||
Shader 'Custom/EVP Particles Alpha Blended Shadows': fallback shader 'Particles/Alpha Blended' not found
|
||||
Initialize mono
|
||||
Mono path[0] = 'D:/2021.1.24f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||
Mono config path = 'D:/2021.1.24f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56208
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: D:/2021.1.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||
Registered in 0.000894 seconds.
|
||||
Native extension for WindowsStandalone target not found
|
||||
Refreshing native plugins compatible for Editor in 205.91 ms, found 8 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
- Completed reload, in 1.397 seconds
|
||||
Domain Reload Profiling:
|
||||
ReloadAssembly (1397ms)
|
||||
BeginReloadAssembly (59ms)
|
||||
ExecutionOrderSort (0ms)
|
||||
DisableScriptedObjects (0ms)
|
||||
BackupInstance (0ms)
|
||||
ReleaseScriptingObjects (0ms)
|
||||
CreateAndSetChildDomain (1ms)
|
||||
EndReloadAssembly (676ms)
|
||||
LoadAssemblies (56ms)
|
||||
RebuildTransferFunctionScriptingTraits (0ms)
|
||||
SetupTypeCache (205ms)
|
||||
ReleaseScriptCaches (0ms)
|
||||
RebuildScriptCaches (36ms)
|
||||
SetupLoadedEditorAssemblies (382ms)
|
||||
LogAssemblyErrors (0ms)
|
||||
InitializePlatformSupportModulesInManaged (7ms)
|
||||
SetLoadedEditorAssemblies (0ms)
|
||||
RefreshPlugins (206ms)
|
||||
BeforeProcessingInitializeOnLoad (2ms)
|
||||
ProcessInitializeOnLoadAttributes (127ms)
|
||||
ProcessInitializeOnLoadMethodAttributes (39ms)
|
||||
AfterProcessingInitializeOnLoad (0ms)
|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
||||
AwakeInstancesAfterBackupRestoration (0ms)
|
||||
Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
||||
Registered in 0.007415 seconds.
|
||||
|
|
@ -18,10 +18,10 @@ EditorUserSettings:
|
|||
value: 224247031146460a5c5f42371e2a4b09
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 22424703114646680e0b0227036c52111f19276439262f2434
|
||||
value: 22424703114646680e0b0227036c4c0417050c6439262f2434
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-5:
|
||||
value: 22424703114646680e0b0227036c4c0417050c6439262f2434
|
||||
value: 22424703114646680e0b0227036c52111f19276439262f2434
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
|
|
|||
Loading…
Reference in New Issue